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Call for Papers (Tentative)

Submission Deadline June 15, 2026 AoE
Acceptance Notification July 1, 2026 AoE
Camera ready deadline July 26, 2026 AoE
Submission website TBA
Camera ready instructions TBA

Workshop Theme and Goals

In the advancing age of ubiquitous computing, computing technologies have become deeply integrated into many aspects of daily life, including office work, home and housekeeping, health management, transportation, and even urban environments. These technologies have contributed to improved quality of life (QoL) in both individual and organizational settings, while simultaneously introducing new forms of stress and burden. The term "well-being" has recently gained attention as a concept that encompasses general happiness as well as more concrete positive conditions in our lives, including physical, psychological, and social wellness.

An increasing number of researchers, engineers, and practitioners are paying attention to how their work can contribute to better quality of life, social good, and well-being. Despite these recent activities in academia and society, more unified academic research efforts on computing, software engineering, and well-being are still needed within the ubicomp research community. Active research is needed not only in the HCI domain, but also across other ubicomp research areas (systems, mobile/wearable sensing, mobile computing, persuasive applications and services, behavior change, etc.) to develop a broader picture of "computing for well-being" from multiple viewpoints and layers of computing. For example, incorporating the additional perspective of "well-being" into activity recognition research can enable new types of applications that more comprehensively address physical, mental, and social aspects of human activity. Ever since Mark Weiser introduced the term ubiquitous computing, the ubiquity of computing in daily life and society has steadily progressed. Now is the time for the community to more seriously envision the benefits that such computing technologies can deliver.

Following eight highly successful workshops (WellComp 2018, 2019, 2020, 2021, 2022, 2023, 2024, and 2025), this year we will bring together people from industry and academia who are active in the areas of activity recognition, mental health, social good, context-awareness and ubiquitous computing. The main objective of WellComp 2026 is to share the latest research across diverse areas of computing, software, and systems engineering related to users' physical, mental, and social well-being. Relevance to these topics will be an important consideration in the paper review and selection process. Furthermore, the workshop aims to identify future research challenges, emerging research opportunities, and pathways for translating research outcomes into societal impact.

The topics of interest include -but are not limited- to the following:

Submission details

We will accept two types of submissions: long papers (6 pages) and short papers (4 pages), excluding references, in double-column format. Both submission types should use the ACM SIGCHI Master Article Template as suggested in the UbiComp/ISWC 2026 submission guidelines. Each submission will be peer-reviewed by at least two reviewers from the organizing committee and PC. Successful submissions will have the potential to raise discussion, provide insights for other attendees, and highlight open challenges and potential solutions. All accepted publications will be published on the workshop website and in the ACM Digital Library as part of the UbiComp/ISWC 2026 Adjunct Proceedings. At least one author of each accepted paper needs to register for the conference and the workshop. During the workshop, each paper will be presented briefly by one of the authors, with additional time allocated for demonstrations and discussion.

All submissions must be anonymized.

Important Dates (Tentative)